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Création Race Serveur

+3
sh3p4rd
wolfou13
7 participants

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Création Race Serveur - Page 3 Empty Re: Création Race Serveur

Message  wolfou13 Sam 23 Jan - 18:53

quelque race faciles a faire car faites a partir de sorts de races présentes sur le serveur
élémentaire de feu
balle en sodium :le sodium réagit violemment avec l'eau du corps de l ennemi , qui s enflamme pendant 3 sec au max , marche a tout les coup
maquillage au sang de feu : redonne de la vie a 10 pv par seconde mais on on bruler sans dégât pendant toute la durée du soin ( pas sur le serv dsl , si impossible , plus de dommages )
piège de feu : ability 3 kaijutsu par vie , durent 20 sec ( sort de stryder hyru )
souffle du dragon : +fly comme plusieurs races comme stryder hyru
explosion : ultimate passif a la undead sourge


élémentaire métal
peau métal :+ 200 en defanse
armurerie : + 20 balles dans chaque chargeur ( cf le mode rpg )
gâchette trafiqué : le chargeur se vide plus vite ( cf le mode rpg )
balles en argent : 20% de dommages en plus
métal liquide : ultimate noclip pendant 3 sec toutes les 10 sec


le brigand only deagle
pluie de balles :200 balles dans le deagle au respown
lasso : asoed les ennemis
pelle : bury les ennemis
serpents : 3 serpents par vie , dure 10 sec , enleve comme les autres serpents
dynamite :explose a la undead sourge

wolfou13

Messages : 269
Date d'inscription : 23/12/2009
Age : 31
Localisation : Servon. (un Blaide paumé )

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Message  HiBaRi Dim 24 Jan - 21:44

Faudrait plutot m'aider tout d'abord a installer toute les races proposé parce que si vous en proposez encore ^^'
HiBaRi
HiBaRi
Admin

Messages : 147
Date d'inscription : 15/11/2009
Age : 31

https://fpk-css.forumgaming.fr

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Message  wolfou13 Lun 25 Jan - 0:40

Tkt jeles met pasque je jou et que ue pense a de nouvelles races , pasque je ne veut Pas les oublier . on a deja dépasser le nombre de race donc tu choisira

wolfou13

Messages : 269
Date d'inscription : 23/12/2009
Age : 31
Localisation : Servon. (un Blaide paumé )

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Message  sh3p4rd Lun 25 Jan - 19:44

Moi je fait,je reflechi pas ^^
Je t'en ai deja fait 2
sh3p4rd
sh3p4rd

Messages : 137
Date d'inscription : 15/11/2009
Age : 31
Localisation : PACA,Var,Près d'un pastis

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Message  wolfou13 Mer 27 Jan - 15:57

voila shepard a trouver des races a mettre sur le serveur et ce serait bien de les essayer pour savoir si les sorts marchent
"x"
{
"name" "[Ma]Dieu"
"author" "Malfrax"
"shortdescription" "Dieu existe et c'est moi !!"
"required_level" "0"

"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<blowup><bootspeed20>"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "7"
"numberoflevels" "5"
"skillnames" "Force|Armure|Vitesse|Saut|Grav|Invisibilite|serpen"
"skilldescr" "Decuple ta force jusqu'a 3 fois|Gagne des HP lorsque l'on te touche|Sois plus rapide|saut|grav|Rend toi invisible|serpen"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_spawn|player_spawn|player_ultimate|player_spawn"


"skill1_setting" "es_xsetinfo wcs_multiplier 2.5|es_xsetinfo wcs_multiplier 2.7|es_xsetinfo wcs_multiplier 3|es_xsetinfo wcs_multiplier 3.5|es_xsetinfo wcs_multiplier 4"
"racealias_rai1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= 15) then es_tell event_var(userid) #multi Force active !!"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_rai1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_dice) <= 15) then es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect_31 #a 2 sprites/ar2_muzzle1b server_var(vector1) 1000 10"

"skill2_setting" "es_xset wcs_addhealth 170;es_xset wcs_alpha 50|es_xset wcs_addhealth 190;es_xset wcs_alpha 60|es_xset wcs_addhealth 210;es_xset wcs_alpha 70|es_xset wcs_addhealth 230;es_xset wcs_alpha 80|es_xset wcs_addhealth 250;es_xset wcs_alpha 90|es_xset wcs_addhealth 280;es_xset wcs_alpha 100"
"skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 40;es est_effect 10 #a 0 sprites/physring1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 5 10 10 0 51 153 255 255 1;es_xmath wcs_z2 + 10;es est_effect 11 #a 0 sprites/physcannon_bluecore1b.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 5 0.5 255;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 sprites/physring1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 5 10 10 0 51 153 255 255 1;es_xmath wcs_z2 - 20;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 5 20 3 15 11 255 255"

"skill3_setting" "es_xsetinfo wcs_speed 4.20|es_xsetinfo wcs_speed 4.24|es_xsetinfo wcs_speed 4.28|es_xsetinfo wcs_speed 4.42|es_xsetinfo wcs_speed 4.66"
"skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"

"skill4_setting" "es_xsetinfo wcs_multiplier 2.20|es_xsetinfo wcs_multiplier 2.40|es_xsetinfo wcs_multiplier 2.60|es_xsetinfo wcs_multiplier 2.80|es_xsetinfo wcs_multiplier 3.00"
"skill4_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #lightgreen : Hydra Tail made your jumps go up to server_var(wcs_multiplier)."
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"

"skill5_setting" "es_xsetinfo wcs_gravity 0.35|es_xsetinfo wcs_gravity 0.30|es_xsetinfo wcs_gravity 0.25|es_xsetinfo wcs_gravity 0.20|es_xsetinfo wcs_gravity 0.10"
"skill5_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #lightgreen : Zealot Legs made your gravity go on server_var(wcs_gravity)%"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"


"skill6_setting" "es_xsetinfo wcs_range 110|es_xsetinfo wcs_range 90|es_xsetinfo wcs_range 70|es_xsetinfo wcs_range 40|es_xsetinfo wcs_range 0"
"racealias_dil0l15" "es est_playplayer server_var(wcs_userid) npc/headcrab/attack1.wav;es est_removeweapon server_var(wcs_userid) 3;es est_removeweapon server_var(wcs_userid) 2;es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 4;es est_setplayercolor #a 255 255 255 255 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 server_var(wcs_range) 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenInvisibilite active !"
"racealias_dil1l15" "es est_playplayer server_var(wcs_userid) common/wpn_select.wav;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es est_give server_var(wcs_userid) weapon_m4a1;es est_give server_var(wcs_userid) weapon_knife;es est_give server_var(wcs_userid) weapon_deagle;es es_xtell #multi #greenInvisibilite desactive"
"skill6_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_dil0l15;es es_xif (server_var(wcs_freeze) = 1) then racealias_dil1l15"
"racealias_persoeffma32" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es est_effect 10 #a 5 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 3000 4 100 10 0 255 255 255 255 1;es est_effect 10 #a 7 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 3000 4 100 10 0 255 255 255 255 1;es est_effect 10 #a 9 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 3000 4 100 10 0 255 255 255 255 1;es_delayed 1 est_playplayer server_var(wcs_userid) ambient/explosions/explode_9.wav;es est_playplayer server_var(wcs_userid) ambient/atmosphere/hole_hit5.wav"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z2 + 3500;es est_Effect 3 #a 5 sprites/physbeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 5 50 90 255 0 0 255;es_xmath wcs_z1 + 100;es est_effect 10 #a 0 sprites/plasmabeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 250 4 30 10 0 255 174 66 255 1;es_xmath wcs_z1 + 100;es est_effect 10 #a 0 sprites/physbeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 250 4 30 10 0 255 174 66 255 1;es_xmath wcs_z1 + 100;es est_effect 10 #a 0 sprites/plasmabeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 250 4 30 10 0 255 174 66 255 1;es_xmath wcs_z1 + 100;es est_effect 10 #a 0 sprites/plasmabeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 250 4 30 10 0 255 174 66 255 1;racealias_persoeffma32"
"ultimate_cooldown" "5"

"skill7_setting" "es_xsetinfo wcs_count 3;es_xsetinfo wcs_params 14_10_75|es_xsetinfo wcs_count 4;es_xsetinfo wcs_params 50_12_100|es_xsetinfo wcs_count 5;es_xsetinfo wcs_params 100_14_125|es_xsetinfo wcs_count 6;es_xsetinfo wcs_params 120_17_150|es_xsetinfo wcs_count 50;es_xsetinfo wcs_params 200_30_200"
"skill7_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) ability warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
"skill7_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 10;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z2 + 200;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 10 20 3 15 11 255 255;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 0.5 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 20 30 10 300 1.8 255 0 0 255 1;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z2) 30 30 10 40 300 1.8 255 255 255 255 1"

}

"x"
{
"name" "[Ma]I-Robot"
"author" "Malfrax"
"shortdescription" "Devien une intelligence artificiel !"
"required_level" "600"

"allow_only" "0"
"teamlimit" "1"
"restrict_shop" "<blowup><bootspeed20>"
"preloadcmd" "0"
"player_spawn_cmd" "es est_Health event_var(userid) + 100;es est_removeweapon server_var(wcs_userid) 3;es est_give server_var(wcs_userid) weapon_m4a1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Pas furieux|Puissance de saut|Frappe Sur-Humaine|Champ magnetique"
"skilldescr" "Vitesse|Levitation|Extra dommage|Freeze tout ce qui son autour de toi"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultimate"


"skill1_setting" "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.50"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"

"skill2_setting" "es_xsetinfo wcs_gravity 0.80|es_xsetinfo wcs_gravity 0.70|es_xsetinfo wcs_gravity 0.60|es_xsetinfo wcs_gravity 0.50|es_xsetinfo wcs_gravity 0.40"
"skill2_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es es_xtell event_var(userid) : Levitation active."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"

"skill3_setting" "es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 1.7|es_xsetinfo wcs_multiplier 2|es_xsetinfo wcs_multiplier 2.5|es_xsetinfo wcs_multiplier 3"
"racealias_rai1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= 15) then es_tell event_var(userid) #multi Force active !!"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_rai1"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 31 #a 2 sprites/ar2_muzzle1b server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 30"

"skill4_setting" "es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 750"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_gaze"
"racealias_eff15ma32" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 5 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 3000 4 100 10 0 255 255 255 255 1;es est_effect 10 #a 7 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 3000 4 100 10 0 255 255 255 255 1;es est_effect 10 #a 9 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 3000 4 100 10 0 255 255 255 255 1;es_delayed 1 est_playplayer server_var(wcs_userid) ambient/explosions/explode_9.wav;es est_playplayer server_var(wcs_userid) ambient/atmosphere/hole_hit5.wav"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 3500;es est_Effect 3 #a 5 sprites/physbeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 10 50 90 255 0 0 255;es_xmath wcs_z1 + 100;es est_effect 10 #a 0 sprites/plasmabeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 250 4 30 10 0 255 174 66 255 1;es_xmath wcs_z1 + 100;es est_effect 10 #a 0 sprites/physbeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 250 4 30 10 0 255 174 66 255 1;es_xmath wcs_z1 + 100;es est_effect 10 #a 0 sprites/plasmabeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 250 4 30 10 0 255 174 66 255 1;es_xmath wcs_z1 + 100;es est_effect 10 #a 0 sprites/plasmabeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 250 4 30 10 0 255 174 66 255 1;racealias_eff15ma32"
"ultimate_cooldown" "15"
}




"x"
{
"name" "[Ma]Main Nue"
"author" "Malfrax"
"shortdescription" "Boxe le à mort"
"required_level" "2150"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setmodel event_var(userid) zombie/classic;es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.1 es est_UnRestrict event_var(userid) weapon_knife;es_delayed 1.2 es_sexec event_var(userid) use weapon_knife;es est_Health event_var(userid) + 2000"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Boxeur|Frappe maximum|Etourdissement|Camouflage"
"skilldescr" "Vitesse|Ultra dommage|Gele|Rend toi invisible"
"skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate"

"skill1_setting" "es_xsetinfo wcs_speed 1.5|es_xsetinfo wcs_speed 2|es_xsetinfo wcs_speed 2.5|es_xsetinfo wcs_speed 2.8|es_xsetinfo wcs_speed 3"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"

"skill2_setting" "es_xsetinfo wcs_damage 3;es_xsetinfo wcs_chance 13|es_xsetinfo wcs_damage 7;es_xsetinfo wcs_chance 18|es_xsetinfo wcs_damage 9;es_xsetinfo wcs_chance 22|es_xsetinfo wcs_damage 13;es_xsetinfo wcs_chance 33"
"racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
"racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
"skill2_sfx" "0"

"skill3_setting" "es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 4|es_xsetinfo wcs_chance 7|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 16"
"racealias_nevstm" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng);racealias_nevstv"
"racealias_nevstv" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 255 255 200 10"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nevstm"
"skill3_sfx" "0"

"skill4_setting" "es_xsetinfo wcs_range 110|es_xsetinfo wcs_range 90|es_xsetinfo wcs_range 70|es_xsetinfo wcs_range 40|es_xsetinfo wcs_range 0"
"racealias_mnl0l15" "es est_playplayer server_var(wcs_userid) npc/headcrab/attack1.wav;es est_removeweapon server_var(wcs_userid) 3;es est_removeweapon server_var(wcs_userid) 2;es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 4;es est_setplayercolor server_var(wcs_userid) 255 255 255 server_var(wcs_range) 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenInvisibilite active !"
"racealias_mnl1l15" "es est_playplayer server_var(wcs_userid) common/wpn_select.wav;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es est_give server_var(wcs_userid) weapon_knife;es es_xtell server_var(wcs_userid) #multi #greenInvisibilite desactive"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_mnl0l15;es es_xif (server_var(wcs_freeze) = 1) then racealias_mnl1l15"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255;es_xmath wcs_z1 + 10;es_xmath wcs_x1 +10;es_xmath wcs_y1 +10;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255;es_xmath wcs_z1 + 10;es_xmath wcs_x1 +10;es_xmath wcs_y1 +10;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"ultimate_cooldown" "0"
}




"x"
{
"name" "[Ma]Crysis"
"author" "Malfrax"
"shortdescription" "Exploite les nano-technologies"
"required_level" "2450"

"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<blowup><bootspeed20>"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 40;es est_effect 10 #a 0 sprites/physring1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 5 10 10 0 51 153 255 255 1;es_xmath wcs_z2 + 10;es est_effect 11 #a 0 sprites/physcannon_bluecore1b.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 5 0.5 255;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 sprites/physring1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 5 10 10 0 51 153 255 255 1;es_xmath wcs_z2 - 20;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 5 20 3 15 11 255 255"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Force|Armure|Vitesse|Invisibilite"
"skilldescr" "Decuple ta force jusqu'a 3 fois|Gagne des HP|Sois plus rapide|Rend toi invisible"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_ultimate"


"skill1_setting" "es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 1.7|es_xsetinfo wcs_multiplier 2|es_xsetinfo wcs_multiplier 2.5|es_xsetinfo wcs_multiplier 3"
"racealias_rai1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= 15) then es_tell event_var(userid) #multi Force active !!"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_rai1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_dice) <= 15) then es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect_31 #a 2 sprites/ar2_muzzle1b server_var(vector1) 1000 10"

"skill2_setting" "es_xset wcs_addhealth 70;es_xset wcs_alpha 50|es_xset wcs_addhealth 90;es_xset wcs_alpha 60|es_xset wcs_addhealth 110;es_xset wcs_alpha 70|es_xset wcs_addhealth 30;es_xset wcs_alpha 80|es_xset wcs_addhealth 150;es_xset wcs_alpha 90|es_xset wcs_addhealth 180;es_xset wcs_alpha 100"
"skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"

"skill3_setting" "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.66"
"skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"

"skill4_setting" "es_xsetinfo wcs_range 110|es_xsetinfo wcs_range 90|es_xsetinfo wcs_range 70|es_xsetinfo wcs_range 40|es_xsetinfo wcs_range 0"
"racealias_mal0l15" "es est_playplayer server_var(wcs_userid) npc/headcrab/attack1.wav;es est_removeweapon server_var(wcs_userid) 3;es est_removeweapon server_var(wcs_userid) 2;es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 4;es est_setplayercolor server_var(wcs_userid) 255 255 255 server_var(wcs_range) 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenInvisibilite active !"
"racealias_mal1l15" "es est_playplayer server_var(wcs_userid) common/wpn_select.wav;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es est_give server_var(wcs_userid) weapon_m4a1;es est_give server_var(wcs_userid) weapon_knife;es est_give server_var(wcs_userid) weapon_deagle;es es_xtell #multi #greenInvisibilite desactive"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_mal0l15;es es_xif (server_var(wcs_freeze) = 1) then racealias_mal1l15"
"skill1_sfx" "0"
"ultimate_cooldown" "0"
}

wolfou13

Messages : 269
Date d'inscription : 23/12/2009
Age : 31
Localisation : Servon. (un Blaide paumé )

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Création Race Serveur - Page 3 Empty Re: Création Race Serveur

Message  wolfou13 Mer 27 Jan - 15:57

"x"
{
"name" "[Ma]Sorcier Noir"
"author" "Malfrax"
"shortdescription" "Prend la place d'un sorcier !!"
"required_level" "2700"

"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<blowup><bootspeed20>"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "8"
"skillnames" "Sort de flamme|Sort de Dommage|Sort de saut long|Sort de saut haut|Sort de glace|Sort d'explosion"
"skilldescr" "Brule l'ennemie|Extra dommage|Long saut|Levitation|Freeze|Explose quand tu meurs"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_spawn|player_attacker|player_ultimate"

"skill1_setting" "es_xsetinfo wcs_chance 75;es_xsetinfo wcs_time 1|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_time 1.5|es_xsetinfo wcs_chance 85;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_chance 95;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_time 3.5|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_time 4|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_time 5"
"racealias_bm4" "es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;es es_xif (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);wcs_getlanguage wcs_lng wcs_lng_r_flamestrike;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_bm4"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"

"skill2_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 99"
"racealias_tor2" "es est_burn event_var(attacker) 1;es es_xdelayed 1 est_burn event_var(attacker) 0;es es_xtell event_var(attacker) #green Burned by event_var(es_username);es es_xtell event_var(userid) #green Burned event_var(es_attackername)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_tor2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"

"skill3_setting" "es_xsetinfo wcs_multiplier 1.20|es_xsetinfo wcs_multiplier 1.40|es_xsetinfo wcs_multiplier 1.60|es_xsetinfo wcs_multiplier 1.80|es_xsetinfo wcs_multiplier 2.00|es_xsetinfo wcs_multiplier 2.20|es_xsetinfo wcs_multiplier 2.40|es_xsetinfo wcs_multiplier 2.60"
"skill3_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #lightgreen : Hydra Tail made your jumps go up to server_var(wcs_multiplier)."
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"

"skill4_setting" "es_xsetinfo wcs_gravity 0.85|es_xsetinfo wcs_gravity 0.70|es_xsetinfo wcs_gravity 0.55|es_xsetinfo wcs_gravity 0.40|es_xsetinfo wcs_gravity 0.25|es_xsetinfo wcs_gravity 0.20|es_xsetinfo wcs_gravity 0.10|es_xsetinfo wcs_gravity 0.05"
"skill4_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #lightgreen : Zealot Legs made your gravity go on server_var(wcs_gravity)%"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"

"skill5_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_freezetype 3|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_freezetype 3|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_freezetype 3|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_freezetype 3|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_freezetype 3|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_freezetype 3|es_xsetinfo wcs_chance 70;es_xsetinfo wcs_freezetype 3|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_freezetype 3|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_freezetype 3"
"racealias_nev1" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"racealias_nev2" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_nev1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_nev2"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"

"skill6_setting" "es_xset wcs_dommage 30;es_xset wcs_maxtargets 2;es_xset wcs_radius 400|es_xset wcs_dommage 40;es_xset wcs_maxtargets 2;es_xset wcs_radius 450|es_xset wcs_dommage 50;es_xset wcs_maxtargets 2;es_xset wcs_radius 500|es_xset wcs_dommage 60;es_xset wcs_maxtargets 3;es_xset wcs_radius 550|es_xset wcs_dommage 80;es_xset wcs_maxtargets 3;es_xset wcs_radius 600|es_xset wcs_dommage 90;es_xset wcs_maxtargets 3;es_xset wcs_radius 650|es_xset wcs_dommage 90;es_xset wcs_maxtargets 4;es_xset wcs_radius 700|es_xset wcs_dommage 100;es_xset wcs_maxtargets 4;es_xset wcs_radius 750"
"skill6_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_chain_ma"
"racealias_plsnma1" "es est_playplayer server_var(wcs_userid) ambient/explosions/explode_2.wav;es_delayed 2 est_playplayer server_var(wcs_userid) ambient/explosions/explode_5.wav;es_delayed 1 est_playplayer server_var(wcs_userid) weapons/c4/c4_explode1.wav"
"racealias_mug01ma32" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 150;es_xmath wcs_y1 + 50;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60;es_xmath wcs_y1 - 100;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60;es_xmath wcs_y1 + 50;es_xmath wcs_x1 + 50;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60;es_xmath wcs_x1 - 100;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60;racealias_plsnma1"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 150;es_delayed 1 es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1.8 5 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 4 50 300 1.8 247 143 51 180 1;es_xmath wcs_z1 + 15;es_delayed 2 est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 600 2 60 300 1.8 255 0 0 255 1;es_xmath wcs_z1 + 25;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3.8 5 255;es_xmath wcs_z1 + 25;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3.8 5 255;es_xmath wcs_z1 - 65;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 8 255;es est_shake #a 5 10 5;racealias_mug01ma32"
"ultimate_cooldown" "15"
}



"x"
{
"name" "[Ma]Assasin Creed"
"author" "Malfrax"
"shortdescription" "Prend vie dans le corp de ton ancetre !"
"required_level" "1900"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"restrict_shop" "0"
"player_spawn_cmd" "es es_xgetplayerteam wcs_team event_var(userid);es es_xkeysetvalue WCSuserdata event_var(userid) restricted <all>;es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelayed 0.5 est_removeweapon event_var(userid) 2;es es_xdelayed 1.0 est_RestrictAll event_var(userid);es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_assasin_css"
"racealias_assasin_css""es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 2.0 es_give event_var(userid) weapon_knife"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Coup directe|Agilite avance|Fuite|Destruction des ennemies"
"skilldescr" "Extra dommage|Long saut|Vitesse|Inflige des degats au ennemie autour de toi"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_ultimate"

"skill1_setting" "es_xsetinfo wcs_damage 15;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_damage 20;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_damage 25;es_xsetinfo wcs_chance 50|es_xsetinfo wcs_damage 50;es_xsetinfo wcs_chance 60|es_xsetinfo wcs_damage 80;es_xsetinfo wcs_chance 75|es_xsetinfo wcs_damage 100;es_xsetinfo wcs_chance 100"
"racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_6.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
"racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 9 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 1000 4 35 10 0 255 255 255 255 1;es_delayed 0.2 est_effect 10 #a 9 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 1000 4 35 10 0 0 255 0 255 1;es_delayed 0.4 est_effect 10 #a 9 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 1000 4 35 10 0 0 0 255 255 1;es_delayed 0.6 est_effect 10 #a 9 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 1000 4 35 10 0 255 0 0 255 1"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
"skill1_sfx" "0"

"skill2_setting" "es_xsetinfo wcs_multiplier 3.3|es_xsetinfo wcs_multiplier 3.4|es_xsetinfo wcs_multiplier 3.5|es_xsetinfo wcs_multiplier 3.6|es_xsetinfo wcs_multiplier 3.7"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "0"

"skill3_setting" "es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.4"
"skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 40;es est_effect 10 #a 0 sprites/physring1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 5 10 10 0 51 153 255 255 1;es_xmath wcs_z2 + 10;es est_effect 11 #a 0 sprites/physcannon_bluecore1b.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 5 0.5 255;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 sprites/physring1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 5 10 10 0 51 153 255 255 1;es_xmath wcs_z2 - 20;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 5 20 3 15 11 255 255"

"skill4_setting" "es_xset wcs_dommage 30;es_xset wcs_maxtargets 2;es_xset wcs_radius 400|es_xset wcs_dommage 40;es_xset wcs_maxtargets 2;es_xset wcs_radius 450|es_xset wcs_dommage 50;es_xset wcs_maxtargets 2;es_xset wcs_radius 500|es_xset wcs_dommage 60;es_xset wcs_maxtargets 3;es_xset wcs_radius 550|es_xset wcs_dommage 80;es_xset wcs_maxtargets 3;es_xset wcs_radius 600|es_xset wcs_dommage 150;es_xset wcs_maxtargets 4;es_xset wcs_radius 1000"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_chain_ma"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 150;es_delayed 1 es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 6 1.5 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 4 35 300 1.8 0 0 255 180 1;es_xmath wcs_z1 + 15;es_delayed 2 est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 600 2 35 300 1.8 90 90 255 255 1;es_xmath wcs_z1 - 30;es_delayed 2 est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 600 2 35 300 1.8 90 90 255 255 1;es est_playplayer server_var(wcs_userid) ambient/atmosphere/thunder2.wav"
"ultimate_cooldown" "15"
}




"x"
{
"name" "[Ma]Link"
"author" "Malfrax"
"shortdescription" "Combat les tenèbres !"
"required_level" "0"

"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<blowup><bootspeed20>"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xgetplayerteam wcs_team event_var(userid);es es_xkeysetvalue WCSuserdata event_var(userid) restricted <all>;es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelayed 0.5 est_removeweapon event_var(userid) 2;es es_xdelayed 1.0 est_RestrictAll event_var(userid);es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_link_css"
"racealias_link_css""es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 2.0 es_give event_var(userid) weapon_knife;es es_xdelayed 2.0 es_give event_var(userid) weapon_scout"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Excalibure|Fleche de feu|Potion de grand-mere|Bouclier"
"skilldescr" "Tranche au couteau et fais des extra dommages !|Brule tes ennemies avec ton scout|Obtien jusqu'à 200HP en plus|Protege toi"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_ultimate"

"skill1_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"
"racealias_link1" "racealias_link11;es est_playplayer event_var(userid) ambient/wind/wind_snippet2.wav;es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #greenCouteau : #lightgreenVous causez des extra dommages"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then es_xif (event_var(weapon) = knife) then racealias_link1"
"racealias_link11" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 20 4 25 300 1.8 0 0 255 255 1;es_delayed 4 est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 4 25 300 1.8 0 0 255 255 1"
"skill1_sfx" "0"

"skill2_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"
"racealias_link2" "racealias_link21;es est_playplayer event_var(userid) ambient/atmosphere/hole_hit3.wav;es est_burn event_var(userid) 1;es_xmath wcs_chance / 10;es es_xdelayed server_var(wcs_chance) est_burn event_var(userid) 0"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then es_xif (event_var(weapon) = scout) then racealias_link2"
"racealias_link21" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 20 4 25 300 1.8 255 0 255 255 1;es_delayed 4 est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 4 25 300 1.8 255 0 255 255 1"
"skill2_sfx" "0"

"skill3_setting" "es_xset wcs_addhealth 50;es_xset wcs_alpha 50|es_xset wcs_addhealth 90;es_xset wcs_alpha 60|es_xset wcs_addhealth 130;es_xset wcs_alpha 70|es_xset wcs_addhealth 170;es_xset wcs_alpha 80|es_xset wcs_addhealth 200;es_xset wcs_alpha 90"
"skill3_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth)"
"skill3_sfx" "0"

"skill4_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 7"
"skill4_cmd" "es est_freeze server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) est_freeze server_var(wcs_userid) 0;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
"racealias_linkul1" "es est_playplayer server_var(wcs_userid) ambient/levels/citadel/weapon_disintegrate4.wav;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z1 + 30;es_xmath wcs_z2 + 90;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 120 121 server_var(wcs_duration) 10 300 1.8 255 0 0 255 1;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 121 server_var(wcs_duration) 10 300 1.8 255 0 0 255 1
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z2 + 120;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 120 121 server_var(wcs_duration) 10 300 1.8 255 0 0 255 1;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 121 server_var(wcs_duration) 10 300 1.8 255 0 0 255 1;racealias_linkul1"
"ultimate_cooldown" "15"
}



"x"
{
"name" "[Ma]Zelda"
"author" "Malfrax"
"shortdescription" "Aide ton Heros !"
"required_level" "0"

"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<blowup><bootspeed20>"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xgetplayerteam wcs_team event_var(userid);es es_xkeysetvalue WCSuserdata event_var(userid) restricted <all>;es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelayed 0.5 est_removeweapon event_var(userid) 2;es es_xdelayed 1.0 est_RestrictAll event_var(userid);es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_zelda_css"
"racealias_zelda_css""es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_famas;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 2.0 es_give event_var(userid) weapon_famas;es es_xdelayed 2.0 es_give event_var(userid) weapon_hegrenade;es es_xdelayed 2.0 es_give event_var(userid) weapon_hegrenade;es es_xdelayed 2.0 es_give event_var(userid) weapon_hegrenade;es es_xdelayed 2.0 es_give event_var(userid) weapon_hegrenade;es es_xdelayed 2.0 es_give event_var(userid) weapon_hegrenade;es es_xdelayed 2.0 es_give event_var(userid) weapon_hegrenade"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Controle d'esprit|Camouflage|Reveil|teleportation"
"skilldescr" "Gele tes ennemies|Rend toi invisible|Ton esprit ce reveil et tu gagne 450HP et 2.5 de speed au bout d'un certain temp|Teleporte toi"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_ultimate"

"skill1_setting" "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 21|es_xset wcs_chance 24|es_xset wcs_chance 27|es_xset wcs_chance 30|es_xset wcs_chance 31|es_xset wcs_chance 32"
"racealias_ha3a" "es est_Freeze event_var(userid) 1;es_delayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
// "racealias_ha3b" "es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es_delayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ha3a"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"

"skill2_setting" "es_xset wcs_invis 150;es_xset wcs_alpha 50|es_xset wcs_invis 140;es_xset wcs_alpha 60|es_xset wcs_invis 130;es_xset wcs_alpha 70|es_xset wcs_invis 120;es_xset wcs_alpha 80|es_xset wcs_invis 110;es_xset wcs_alpha 90|es_xset wcs_invis 100;es_xset wcs_alpha 100|es_xset wcs_invis 90;es_xset wcs_alpha 60|es_xset wcs_invis 80;es_xset wcs_alpha 120"
"skill2_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"

"skill3_setting" "es_xsetinfo wcs_att 20;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_att 18;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_att 15;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_att 12;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_att 10;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_att 8;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_att 5;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_att 2;es_xsetinfo wcs_alpha 190"
"skill3_cmd" "es_delayed server_var(wcs_att) est_Speed event_var(userid) 2.5;es_delayed server_var(wcs_att) est_Health event_var(userid) + 450;es_delayed server_var(wcs_att) es_xtell event_var(userid) Tu a un speed de 2.5 et 450HP en plus !!"
"skill3_sfx" "es_delayed server_var(wcs_att) es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_delayed server_var(wcs_att) est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"

"skill4_setting" "es_xsetinfo wcs_range 620;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 750;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 920;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 2600;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 3200;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 4000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 4500;es_xsetinfo wcs_fadetimer 0"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill4_sfx" "es est_effect 4 #a 0 sprites/physbeam.vmt server_var(wcs_userid) 0.1 3 3 50 255 255 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 9 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 3000 1 100 10 0 255 0 0 255 1;es est_playplayer event_var(userid) weapons/underwater_explode3.wav"
"ultimate_cooldown" "3|2.5|2|1.75|1.5|1|0.5|0"

}



"x"
{
"name" "[Ma]Ganondorf"
"author" "Malfrax"
"shortdescription" "Provoque les tenebres"
"required_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<blowup><bootspeed20>"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xgetplayerteam wcs_team event_var(userid);es es_xkeysetvalue WCSuserdata event_var(userid) restricted <all>;es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelayed 0.5 est_removeweapon event_var(userid) 2;es es_xdelayed 1.0 est_RestrictAll event_var(userid);es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_zelda_css"
"racealias_zelda_css""es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_m4a1;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 2.0 es_give event_var(userid) weapon_m4a1;es es_xdelayed 2.0 es_give event_var(userid) weapon_hegrenade;es es_xdelayed 2.0 es_give event_var(userid) weapon_hegrenade;es es_xdelayed 2.0 es_give event_var(userid) weapon_hegrenade;es es_xdelayed 2.0 es_give event_var(userid) weapon_hegrenade;es es_xdelayed 2.0 es_give event_var(userid) weapon_hegrenade;es es_xdelayed 2.0 es_give event_var(userid) weapon_hegrenade"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Epee Noir|Force d'invisibilite|Vortex de vie|Explosion noir"
"skilldescr" "Extra dommage|Invisibilite quand on tu es touche|Gagne des HP en tirant sur l'ennemie|Explosion"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_ultimate"

"skill1_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 75"
"racealias_ma_then1" "es wcs_dealdamage event_var(attacker) event_var(userid) 15;es es_xtell event_var(userid) #multi #lightgreenYou have been hit by #green event_var(es_attackername) 's Spear;es es_xtell event_var(attacker) #multi #lightgreenYou hit event_var(es_username) With #greenYour Spear;racealias_ma_athen2"
"racealias_ma_athen2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 200 0 255 255"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ma_then1"
"skill1_sfx" "0"

"skill2_setting" "es_xsetinfo wcs_vis 59|es_xsetinfo wcs_vis 99|es_xsetinfo wcs_vis 125|es_xsetinfo wcs_vis 175|es_xsetinfo wcs_vis 255"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) invisp;es es_xif (server_var(wcs_tmp) != 0) then racealias_rattackma2"
"racealias_rattackma2""es est_setplayercolor event_var(userid) 0 75 255 server_var(wcs_vis) 1;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng);racealias_rattackma3"
"racealias_rattackma3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 3 155 155 155 255;es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 450 190 3 150 100 0 155 115 100 200 1"
"skill2_sfx" "0"


"skill3_setting" "es_xset wcs_divider 8;es_xset wcs_alpha 10|es_xset wcs_divider 7;es_xset wcs_alpha 30|es_xset wcs_divider 6;es_xset wcs_alpha 50|es_xset wcs_divider 5;es_xset wcs_alpha 70|es_xset wcs_divider 4.5;es_xset wcs_alpha 80"
"racealias_mauds1" "es_xset wcs_dmg event_var(dmg_health);es_math wcs_dmg / 2;es est_Health event_var(attacker) + server_var(wcs_dmg)"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_alpha)) then racealias_mauds1"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_alpha)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_alpha)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_alpha)) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"

"skill4_setting" "es_xset wcs_dommage 30;es_xset wcs_maxtargets 2;es_xset wcs_radius 400|es_xset wcs_dommage 40;es_xset wcs_maxtargets 2;es_xset wcs_radius 450|es_xset wcs_dommage 50;es_xset wcs_maxtargets 2;es_xset wcs_radius 500|es_xset wcs_dommage 60;es_xset wcs_maxtargets 3;es_xset wcs_radius 550|es_xset wcs_dommage 80;es_xset wcs_maxtargets 3;es_xset wcs_radius 600"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_chain_ma"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 150;es_delayed 1 es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 6 1.5 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 4 35 300 1.8 255 20 255 180 1;es_xmath wcs_z1 + 15;es_delayed 2 est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 600 2 35 300 1.8 255 0 255 255 1;es_xmath wcs_z1 - 30;es_delayed 2 est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 600 2 35 300 1.8 255 0 255 255 1;es est_playplayer server_var(wcs_userid) ambient/atmosphere/thunder2.wav"
"ultimate_cooldown" "15"
}







Ces races ne sont pas de nous et nous remercions leur createur de nous escuser de cette emprint .
Nous ne laisserons pas sur le serveur nous en créerons par nous meme

wolfou13

Messages : 269
Date d'inscription : 23/12/2009
Age : 31
Localisation : Servon. (un Blaide paumé )

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Création Race Serveur - Page 3 Empty Re: Création Race Serveur

Message  wolfou13 Mer 27 Jan - 16:56

voila pour créer des race ils faut avoir des sorts ,je vais essayer de faire la liste des sorts dont on peut avoir besoin.

augmentation de la vitesse ( avec un repère comme par exemple celle de rapscalion )
augmentation de la vie
augmentation de l armure
extra dommages + 5 + 10 ...
extra dommages + 20 % ...
extra dommages particulier ( comme au cut )
cut plus long
antigraviter pour sauter plus haut ( avec un repère comme par exemple celle de rapscalion )
antigraviter et graviter sur l ennemi
esquive de balles en % , si possible celon les zones du corps ( 100 % d esquive dans la tete )
renvoie de dommages en %
renvoie de dommage net ( 10 PV a chaque fois )
longjump ( avec un repere comme par exemple celui de spiderman )
invisibilité du corps
invisibilité si on ne tire pas
invisibilité des armes
alternance invisible visible ( flikering shadow )
regain de vie répétitif ( comme healer , avec ou sans delai d attente apres la perte de vie )
serpents avec durée , nombre par vie ... ( shepard prévoie d interdire la pose simultanée de tout les serpent , je suis d accord mais ce sera dure a expliquer aux étrangers )
kaijutsu ( serpents qui enflamment ) et toutes les autres sortes de serpents
gain de he fumigène et flash , 1 toutes les 10 sec par exemple ou 5 au spawn ou 1 par kill
freeze l ennemi ( avec spécialisation par arme )
brule l ennemie ( avec spécialisation par arme par exemple he fire )
drogue l ennemi : tremblement de terre , changement de couleur , tache lumineuses ...
drogue nous même : pour cetaines race fortes , en faire des inconvegnants
bury l ennemi : enfonce l ennemi dans le sol comme undertaker
enlevé invisibilité : comme eye ra
anti ultimate : comme warden
drope les armes
aim bot léger
genocide
respawn a l endroit de la mort
beacon l ennemi
ralentir l ennemi
slap
balles empoisonné
+fly , sort vu sur certaine race et qui s active avec +fly dans la console
vampiric aura
soin de feu : regagne sa vie mais on brule le temps du soin
gain d argent : vole de l argent a l adversaire
fumigene empoisonné
slap + fumée quand on est touché
gain de skulls
skin d une certaine couleur , blanc bleu noir ...


et les ultimates
fige les ennemis
deplace les objets ( pouvoir de la force )
téléportation , d human aliance , de vagabond , de vagalion , et la téléportation aléatoire ( au spawns )
baisse l armure ou la vie d un ennemie au hasard
immortaliter avec duréé et freeze immortalité au cut sans limite
voler comme archimage poudremore
ultimate passif explosion
explosion volontaire (plus puissante )
échange de position comme unholy entity
enfouissement ( on s enfonce dans le sol )
changement d armes ( donne une autre armes dans une liste comme la race holiday )
freeze invisible
chaine lighing
sauvegarde de position puis retour a la seconde pression
no clip
changement de camp
changement d apparence :se transforme en chaise distributeur ...

wolfou13

Messages : 269
Date d'inscription : 23/12/2009
Age : 31
Localisation : Servon. (un Blaide paumé )

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Message  wolfou13 Mer 27 Jan - 16:59

oops j ai envoyer sans conclure
voila tout les sorts qu il faudrait avoir .
certain sont peut etre impossible , dans ce cas il faut le dire , d autres sorts on deja été donné par hibari, mais la pluparts sont des sorts vue ou derivée des race deja jouer

je vais me mettre a la recherche de ces sorts mais pour cela il me faudrait quelqun qui puisse mettre sur le serv les race a tester .

wolfou13

Messages : 269
Date d'inscription : 23/12/2009
Age : 31
Localisation : Servon. (un Blaide paumé )

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Création Race Serveur - Page 3 Empty Re: Création Race Serveur

Message  wolfou13 Mer 27 Jan - 17:33

}


"Numéro de votre race, laissez 0 je m'en occupe"
{
"name" "plyer1 test"
"author" "Mettez [FpK]"
"shortdescription" "Si cut mettez : Cut Only, sinn 0"
"required_level" "Laissez je m'en occupe mettez 0 ^^"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) restricted <all>;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_fp_css;es es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_fp_dods;es wcs_givexp event_var(userid) 10 0 0"
"racealias_fp_css" "es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.5 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_flashbang"
"racealias_fp_dods" "es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_spade"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "seconde chance|on a rien vue|tire le gros lot|vengeance"
"skilldescr" "Votre Couteau est modernisé avec le pouvoir de mutant|Ameliore l'armure du mutan|Votre vitesse et hp sont promus grace les pouvoirs de mutant.|Vous pouvez cree un bain de sang dans une petite zone"
"skillcfg" "Player_Death|Player_attacker|Player_attacker|Player_victim"

"skill1_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"racealias_xdth1" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_delayed 6 est_teleport server_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_xtell server_var(wcs_player) #multi #lightgreenA teammate has been #greenslayed, #lightgreenyou have been summuned to avenge his death;es es_xtell event_var(userid) #multi #lightgreenYou call apon #green server_var(wcs_name) #lightgreento Avenge your Death"
"racealias_zdth1" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_xdth4"
"racealias_vdth1" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_zdth4"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_vdth4"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/ar2_altfire1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"


"skill2_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"racealias_fzd2" "es est_fade event_var(userid) 2 2 0 100 220 235 75;es es_xdelayed 4 est_fade event_var(userid) 0 2 0 100 220 235 75;es es_xtell event_var(userid) #lightgreen you have been blinded;es es_xtell event_var(attacker) #Green you have blinded your enemy
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_fzd2"
"skill2_sfx" "es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(userid) 2 5 10 20 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"

"skill3_setting" "es_xsetinfo wcs_gpull 3|es_xsetinfo wcs_gpull 4|es_xsetinfo wcs_gpull 5|es_xsetinfo wcs_gpull 5|es_xsetinfo wcs_gpull 7"
"skill3_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es est_pushto event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_gpull)"
"racealias_nsfxve" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 250;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;es_xmath wcs_x1 + 450;es est_Effect 3 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;racealias_nevesfx;es_xmath wcs_x1 + 350;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"

"skill4_setting" "es_xrand wcs_rand 1 33;es_xsetinfo wcs_magnitude 110;es_xsetinfo wcs_radius 170|es_xrand wcs_rand 1 32;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 170|es_xrand wcs_rand 1 31;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 180|es_xrand wcs_rand 1 30;es_xsetinfo wcs_magnitude 250;es_xsetinfo wcs_radius 300|es_xrand wcs_rand 1 30;es_xsetinfo wcs_magnitude 350;es_xsetinfo wcs_radius 350"
"skill4_cmd" "es es_xif (server_var(wcs_rand) <= 10) then es_xdoblock wcs/wcs_ulti_suicide"
"skill4_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 5 600 500 0.8 255 000 000 255 1"

}


voila une race créér peut on la tester ???

wolfou13

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Message  sh3p4rd Mer 27 Jan - 20:40

CTRL + c CTRL + v powaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
sh3p4rd
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Message  wolfou13 Ven 29 Jan - 13:58

Sa se voit tant que sa ???
Et est ce que sa marche???

wolfou13

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Message  wolfou13 Mer 3 Fév - 19:44

voila pas mal de race ont été mise sur le serv et je les est test
demilishion ok
ma dieu trop longue pas teste
i robot serpent marche pas
main nu ok
crysis ok
sorcier noir ok
assassin screed ok
test race number 1 l ultimate ne marche pas , le respown est pas celui que je voulai mais la race est tres bien ( la description n est pas la bonne )

wolfou13

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Message  wolfou13 Jeu 4 Fév - 21:59

J AI MODIFIER MA RACE TEST


}


"Numéro de votre race, laissez 0 je m'en occupe"
{
"name" "player test N 2"
"author" "Mettez [FpK]"
"shortdescription" "Si cut mettez : Cut Only, sinn 0"
"required_level" "Laissez je m'en occupe mettez 0 ^^"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) restricted <all>;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_fp_css;es es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_fp_dods;es wcs_givexp event_var(userid) 10 0 0"
"racealias_fp_css" "es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.5 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_flashbang"
"racealias_fp_dods" "es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_spade"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "seconde chance|on a rien vue|tire le gros lot|vengeance"
"skilldescr" "revie|blind|attire l ennemi.|explosion"
"skillcfg" "Player_Death|Player_attacker|Player_attacker|Player_ultimate"

"skill1_setting" "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 100"
"racealias_burn1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_delayed 2 est_spawn event_var(userid) 1;es es_delayed 2.1 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed 2.2 est_burn event_var(userid) 10;es es_xdelayed 2.2 es_xtell event_var(userid) #multi #green you have ecaped from hades"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_burn2"
"skill1_sfx" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2000 5000 80 4000 4000 0 255 5 5 255 10;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 cs_italy/irongate01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 5000 8 400 400 0 255 5 5 255 10"


"skill2_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"racealias_fzd2" "es est_fade event_var(userid) 2 2 0 100 220 235 75;es es_xdelayed 4 est_fade event_var(userid) 0 2 0 100 220 235 75;es es_xtell event_var(userid) #lightgreen you have been blinded;es es_xtell event_var(attacker) #Green you have blinded your enemy
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_fzd2"
"skill2_sfx" "es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(userid) 2 5 10 20 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"

"skill3_setting" "es_xsetinfo wcs_gpull 3|es_xsetinfo wcs_gpull 4|es_xsetinfo wcs_gpull 5|es_xsetinfo wcs_gpull 5|es_xsetinfo wcs_gpull 7"
"skill3_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es est_pushto event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_gpull)"
"racealias_nsfxve" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 250;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;es_xmath wcs_x1 + 450;es est_Effect 3 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;racealias_nevesfx;es_xmath wcs_x1 + 350;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"

"skill4_setting" "es_xrand wcs_rand 1 33;es_xsetinfo wcs_magnitude 110;es_xsetinfo wcs_radius 170|es_xrand wcs_rand 1 32;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 170|es_xrand wcs_rand 1 31;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 180|es_xrand wcs_rand 1 30;es_xsetinfo wcs_magnitude 250;es_xsetinfo wcs_radius 300|es_xrand wcs_rand 1 30;es_xsetinfo wcs_magnitude 350;es_xsetinfo wcs_radius 350"
"skill4_cmd" "es es_xif (server_var(wcs_rand) <= 10) then es_xdoblock wcs/wcs_ulti_suicide"
"skill4_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 5 600 500 0.8 255 000 000 255 1"

}


Dernière édition par wolfou13 le Sam 27 Mar - 0:53, édité 1 fois

wolfou13

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Message  addri Jeu 4 Fév - 22:10

Traître (only cut) :

domages augmentés de 5
gravitée : gravitée augmentée
vitesse : vitesse augmentée
ultimate (impostor) : prend l'apparence de l'équipe ennemie

addri

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Message  wolfou13 Jeu 4 Fév - 22:47

addri a écrit:Traître (only cut) :

domages augmentés de 5+ 5 ou fois 5 ??? Pasque sa fait pas bcp
gravitée : gravitée augmentée la graviter c est la force qui t attire vers le sol donc c plutôt l antigravité
vitesse : vitesse augmentée
ultimate (impostor) : prend l'apparence de l'équipe ennemiepourquoi en ultimatrs ?? Enfin bon c est un sort pas encore inventé , fait comme tu veut

wolfou13

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Message  addri Ven 5 Fév - 19:03

alors en domage j'avait a l'origiene + 5 mais si vous voulez augmentez les degats c'est comme vous voulez, je vous bien sur dire antigravitée a la place de gravité, et l'ultimate je pense en changer et mettre celui ci en sort c'est comme vous désirez

Addri Smile

addri

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Message  wolfou13 Ven 5 Fév - 22:31

Le truc + 5 dommages c est bien pour les race avec Huns mais la t a marquer only cut , t race est pas mal mais essaye de faire des combinaisons puissantes ( c est déjà bien en plus elle est facile a faire , je pense la faire bientôt )

wolfou13

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Message  addri Ven 5 Fév - 22:51

Traitre :
Vitesse : Vitesse augmentée
Gravitée : Gravitée diminuée (au antigravitée augmentée)
Domages : Domages augmentés de 10 ( lvl1 ), 15 ( lvl2 ), 20 ( lvl3 ), 25 ( lvl4 ), 30 ( lvl5 ), 35 ( lvl6 ), 40 ( lvl7 ), 45 ( lvl8 ).
Trompeur : Prend l'apparence de l'équipe ennemie.
(Ultimate Passif) Boom Headshoot : Ne peut mourir que si l'adversaire vise la tête ( 100 % de chance lvl 8 )
addri


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Date d'inscription: 04/02/2010

addri

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Message  addri Ven 5 Fév - 23:34

Homme-Serpent
Serpent : Fait apparaître des serpents
Poison : Empoisonne l'ennemi
Ecailles : Armure d'écaille
Langue fourchue : Prend l'apparence d'un serpent ( skin )
Ultimate : Camouflage : Devient invisible 10 à 20 s
Addri Smile

addri

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Message  HiBaRi Sam 6 Fév - 0:55

HiBaRi a écrit:Voila j'ai une super idée qui va grandement accelerer la gestion du serveur.
Pour ceux qui veulent créer des races, je vous donne un lien si dessous qui donne tout les codes wcs pour chaque skills.
http://www.megaupload.com/?d=N4AB206L

Voici une aide pour vous montrer comment organiser vos races :

http://www.megaupload.com/?d=XI0FKYXX


Ces partie suivante ne sont a remplir que si la race est au cut, sinn mettez 0
"player_spawn_cmd"
"racealias_fp_css"
"racealias_fp_dods"

( Voir sur l'exemple de race ou j'ai mis le lien. )

Maintenant, Bonne Chance et faite moi de bon codage de race ^^
Sur ce, je m'occupe mtn de mon devoir maison de français ... Evil or Very Mad

Au lieu de poster vos races inventé, essayez de les créer vous même. Ca donne plus envie d'ajouter des races ...
Parce que quand je vois toute vos propositions ca donne pas envie surtout que je joue moins qu'avant.
HiBaRi
HiBaRi
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Message  wolfou13 Sam 6 Fév - 12:08

addri a écrit:Homme-Serpent
Serpent : Fait apparaître des serpentsen ability ??
Poison : Empoisonne l'ennemi
Ecailles : Armure d'écaille
Langue fourchue : Prend l'apparence d'un serpent ( skin )très dur a faire et en plus sa plante le serv
Ultimate : Camouflage : Devient invisible 10 à 20 soué enfin c est pas une race cut c est un peu trop puissant non ? Mais bon on peut teste
Addri Smile
modifie un peu ta race et je pense pouvoir la faire

wolfou13

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Message  wolfou13 Sam 6 Fév - 12:17

Au lieu de poster vos races inventé, essayez de les créer vous même. Ca donne plus envie d'ajouter des races ...
Parce que quand je vois toute vos propositions ca donne pas envie surtout que je joue moins qu'avant.


Desolé hibari , c est moi qui est pris l initiative de leur demander de poster leurs idées de race . Je vais créer les races proposer que je peut a partir de ce que tu m a donné . Par contre il faudrait que tu les mette sur le serv régulièrement pour savoir si je me suis trompé ou pas .

Voilà j espère avoir bientôt le temps de m occuper de sa

wolfou13

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Message  addri Sam 6 Fév - 12:30

Homme-Serpent

L'oeil du serpent : "skill5_setting" "es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 14_10_75|es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 50_15_100|es_xsetinfo wcs_count 2;es_xsetinfo wcs_params 100_20_125|es_xsetinfo wcs_count 3;es_xsetinfo wcs_params 120_35_150|es_xsetinfo wcs_count 3;es_xsetinfo wcs_params 150_45_155"
"skill5_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) ability warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1"

Ecaille du serpent (miror domage) : "skill2_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_mirror 6|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_mirror 11|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_mirror 13|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_mirror 15"
"racealias_wiz2" "es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_mirror);es es_xtell event_var(userid) #multi #lightgreen:You have done #green server_var(wcs_mirror) mirror damage;es es_xtell event_var(attacker) #multi #lightgreen:You got #green server_var(wcs_mirror) mirror damage"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wiz2"
"racealias_wizardx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255;es_xmath wcs_y1 + 170;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255"
"racealias_wizsfx2" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 50 100 0 255 160 130 255 2;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;racealias_wizardx2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wizsfx2"

Invisibilité : "skill1_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 42"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_renderfx event_var(userid) 16;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"

(ultimate passif) Immunity to Ultimates : "skill3_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 66"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getlanguage wcs_lng wcs_lng_r_ultiimmunity;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "0"

+ Les serpents en ability que jarive pas a trouver

Addri Smile

addri

Messages : 28
Date d'inscription : 04/02/2010

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Création Race Serveur - Page 3 Empty Traitre

Message  addri Sam 6 Fév - 12:44

Traitre
Levitation : "skill4_setting" "es_xsetinfo wcs_gravity 0.68|es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_gravity 0.52|es_xsetinfo wcs_gravity 0.44|es_xsetinfo wcs_gravity 0.26"
"skill4_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"

Vitesse :
"skill2_setting" "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.66"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"

Apparence de l'ennemi : "skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 1 wcs_mole_activate event_var(userid)"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/reticle.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 20 255"

domages knife : "skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"
"racealias_ar3" "es est_playplayer event_var(userid) npc/roller/mine/rmine_blades_out2.wav;es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #greenBlades: #lightgreenDid Extra Damage"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then es_xif (event_var(weapon) = knife) then racealias_ar3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"

Invisible sauf Hs : "skill3_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"racealias_frzw3" "es est_setplayercolor event_var(userid) 15 0 255 0 1;es es_delayed 0.5 est_setplayercolor event_var(userid) 15 0 255 10 1;es es_delayed 1 est_setplayercolor event_var(userid) 15 0 255 25 1;es es_delayed 1.5 est_setplayercolor event_var(userid) 15 0 255 35 1;es es_delayed 2 est_setplayercolor event_var(userid) 15 0 255 60 1;es es_delayed 2.5 est_setplayercolor event_var(userid) 15 0 255 80 1;es es_delayed 3 est_setplayercolor event_var(userid) 15 0 255 115 1;es es_delayed 3.5 est_setplayercolor event_var(userid) 15 0 255 135 1;es es_delayed 4 est_setplayercolor event_var(userid) 15 0 255 165 1;es es_delayed 4.5 est_setplayercolor event_var(userid) 15 0 255 185 1;es es_delayed 5 est_setplayercolor event_var(userid) 155 155 255 200 1;es es_delayed 5.5 est_setplayercolor event_var(userid) 105 105 255 225 1;es es_delayed 6 est_setplayercolor event_var(userid) 255 255 255 225 1"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_playplayer event_var(userid) weapons/physcannon/energy_sing_flyby2.wav;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_frzw3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(userid) 2 10 20 5 100 155 255 255"

Addri Smile

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Messages : 28
Date d'inscription : 04/02/2010

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Création Race Serveur - Page 3 Empty Re: Création Race Serveur

Message  addri Sam 6 Fév - 12:56

sinnon quelqu'un pour repondre à ma candidature?

addri

Messages : 28
Date d'inscription : 04/02/2010

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